Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.134766101837 |
| note | Returncode was 1 |
| errors |
|
| command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/texture/texelFetchOffset.frag fail 1.30 |
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/spec/glsl-1.30/compiler/texture/texelFetchOffset.frag:
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.30
// [end_config]
#version 130
uniform sampler2D a;
uniform ivec2 pos;
uniform ivec2 offset;
uniform int lod;
float f() {
vec4 x;
x = texelFetchOffset(a, pos, lod, offset);
return x.x;
}
|