Results for spec/glsl-1.30/compiler/clipping/clip-distance-implicit-length.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.12380695343
note
Returncode was 1
errors
  • Successfully compiled vertex shader tests/spec/glsl-1.30/compiler/clipping/clip-distance-implicit-length.vert:
command
/usr/local/src/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/clipping/clip-distance-implicit-length.vert fail 1.30
info
Returncode: 1

Errors:
Successfully compiled vertex shader tests/spec/glsl-1.30/compiler/clipping/clip-distance-implicit-length.vert: 


Output:
Shader source:
/* [config]
 * expect_result: fail
 * glsl_version: 1.30
 * [end config]
 *
 * From the GLSL 1.30 spec section 7.1 (Vertex Shader Special
 * Variables):
 *
 *   The gl_ClipDistance array is predeclared as unsized and must be
 *   sized by the shader either redeclaring it with a size or indexing
 *   it only with integral constant expressions.
 *
 * This test verifies that gl_ClipDistance is predeclared as unsized
 * by attempting to take its length, an operation that is not allowed
 * on unsized arrays.
 */
#version 130

void main()
{
  gl_Position = vec4(gl_ClipDistance.length());
}


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