Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.123434782028 |
| note | Returncode was 1 |
| command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/clipping/clip-distance-explicit-too-large.vert fail 1.30 --check-link |
| errors |
|
| info | Returncode: 1
Errors:
Successfully compiled and linked vertex shader tests/spec/glsl-1.30/compiler/clipping/clip-distance-explicit-too-large.vert: 0(34) : warning C7533: global variable gl_Vertex is deprecated after version 120
Output:
Shader source:
/* [config]
* expect_result: fail
* glsl_version: 1.30
* check_link: true
* [end config]
*
* From the GLSL 1.30 spec section 7.1 (Vertex Shader Special
* Variables):
*
* The gl_ClipDistance array is predeclared as unsized and must be
* sized by the shader either redeclaring it with a size or indexing
* it only with integral constant expressions. This needs to size
* the array to include all the clip planes that are enabled via the
* OpenGL API; if the size does not include all enabled planes,
* results are undefined. The size can be at most
* gl_MaxClipDistances. The number of varying components (see
* gl_MaxVaryingComponents) consumed by gl_ClipDistance will match
* the size of the array, no matter how many planes are enabled. The
* shader must also set all values in gl_ClipDistance that have been
* enabled via the OpenGL API, or results are undefined. Values
* written into gl_ClipDistance for planes that are not enabled have
* no effect.
*
* This test checks that the an error occurs when explicitly setting
* the size of gl_ClipDistance to gl_MaxClipDistances+1, which should
* generate an error.
*/
#version 130
out float gl_ClipDistance[gl_MaxClipDistances+1];
void main()
{
gl_Position = gl_Vertex;
}
|