Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.122141122818 |
| note | Returncode was 1 |
| command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/tanh-vec4.frag pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/tanh-vec4.frag: 0(13) : error C1307: non constant expression for array size
0(14) : warning C7533: global variable gl_FragColor is deprecated after version 120
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* tanh(vec4(-2.0, -0.66666669, 0.66666669, 2.0)) => vec4(-0.96402758, -0.58278298, 0.58278298, 0.96402758)
*/
#version 130
void main()
{
float[distance(tanh(vec4(-2.0, -0.66666669, 0.66666669, 2.0)), vec4(-0.96402758, -0.58278298, 0.58278298, 0.96402758)) <= 0.0015931008 ? 1 : -1] array0;
gl_FragColor = vec4(array0.length());
}
|