Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.122843980789 |
note | Returncode was 1 |
command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-uvec3-uint.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-uvec3-uint.vert: 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (uvec3(36u, 32u, 88u) % 6u) => uvec3(0u, 2u, 4u) * (uvec3(36u, 32u, 88u) % 12u) => uvec3(0u, 8u, 4u) * (uvec3(36u, 32u, 88u) % 32u) => uvec3(4u, 0u, 24u) * (uvec3(36u, 32u, 88u) % 74u) => uvec3(36u, 32u, 14u) * (uvec3(59u, 77u, 68u) % 6u) => uvec3(5u, 5u, 2u) * (uvec3(59u, 77u, 68u) % 12u) => uvec3(11u, 5u, 8u) * (uvec3(59u, 77u, 68u) % 32u) => uvec3(27u, 13u, 4u) * (uvec3(59u, 77u, 68u) % 74u) => uvec3(59u, 3u, 68u) */ #version 130 void main() { float[all(equal((uvec3(36u, 32u, 88u) % 6u), uvec3(0u, 2u, 4u))) ? 1 : -1] array0; float[all(equal((uvec3(36u, 32u, 88u) % 12u), uvec3(0u, 8u, 4u))) ? 1 : -1] array1; float[all(equal((uvec3(36u, 32u, 88u) % 32u), uvec3(4u, 0u, 24u))) ? 1 : -1] array2; float[all(equal((uvec3(36u, 32u, 88u) % 74u), uvec3(36u, 32u, 14u))) ? 1 : -1] array3; float[all(equal((uvec3(59u, 77u, 68u) % 6u), uvec3(5u, 5u, 2u))) ? 1 : -1] array4; float[all(equal((uvec3(59u, 77u, 68u) % 12u), uvec3(11u, 5u, 8u))) ? 1 : -1] array5; float[all(equal((uvec3(59u, 77u, 68u) % 32u), uvec3(27u, 13u, 4u))) ? 1 : -1] array6; float[all(equal((uvec3(59u, 77u, 68u) % 74u), uvec3(59u, 3u, 68u))) ? 1 : -1] array7; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length()); } |