Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.123216152191 |
| note | Returncode was 1 |
| command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-uint-uvec4.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-uint-uvec4.vert: 0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (0u % uvec4(66u, 72u, 87u, 75u)) => uvec4(0u, 0u, 0u, 0u)
* (0u % uvec4(24u, 40u, 23u, 74u)) => uvec4(0u, 0u, 0u, 0u)
* (6u % uvec4(66u, 72u, 87u, 75u)) => uvec4(6u, 6u, 6u, 6u)
* (6u % uvec4(24u, 40u, 23u, 74u)) => uvec4(6u, 6u, 6u, 6u)
* (12u % uvec4(66u, 72u, 87u, 75u)) => uvec4(12u, 12u, 12u, 12u)
* (12u % uvec4(24u, 40u, 23u, 74u)) => uvec4(12u, 12u, 12u, 12u)
* (32u % uvec4(66u, 72u, 87u, 75u)) => uvec4(32u, 32u, 32u, 32u)
* (32u % uvec4(24u, 40u, 23u, 74u)) => uvec4(8u, 32u, 9u, 32u)
* (74u % uvec4(66u, 72u, 87u, 75u)) => uvec4(8u, 2u, 74u, 74u)
* (74u % uvec4(24u, 40u, 23u, 74u)) => uvec4(2u, 34u, 5u, 0u)
*/
#version 130
void main()
{
float[all(equal((0u % uvec4(66u, 72u, 87u, 75u)), uvec4(0u, 0u, 0u, 0u))) ? 1 : -1] array0;
float[all(equal((0u % uvec4(24u, 40u, 23u, 74u)), uvec4(0u, 0u, 0u, 0u))) ? 1 : -1] array1;
float[all(equal((6u % uvec4(66u, 72u, 87u, 75u)), uvec4(6u, 6u, 6u, 6u))) ? 1 : -1] array2;
float[all(equal((6u % uvec4(24u, 40u, 23u, 74u)), uvec4(6u, 6u, 6u, 6u))) ? 1 : -1] array3;
float[all(equal((12u % uvec4(66u, 72u, 87u, 75u)), uvec4(12u, 12u, 12u, 12u))) ? 1 : -1] array4;
float[all(equal((12u % uvec4(24u, 40u, 23u, 74u)), uvec4(12u, 12u, 12u, 12u))) ? 1 : -1] array5;
float[all(equal((32u % uvec4(66u, 72u, 87u, 75u)), uvec4(32u, 32u, 32u, 32u))) ? 1 : -1] array6;
float[all(equal((32u % uvec4(24u, 40u, 23u, 74u)), uvec4(8u, 32u, 9u, 32u))) ? 1 : -1] array7;
float[all(equal((74u % uvec4(66u, 72u, 87u, 75u)), uvec4(8u, 2u, 74u, 74u))) ? 1 : -1] array8;
float[all(equal((74u % uvec4(24u, 40u, 23u, 74u)), uvec4(2u, 34u, 5u, 0u))) ? 1 : -1] array9;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length());
}
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