Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.122700214386 |
note | Returncode was 1 |
command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec3-int.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec3-int.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec3(36, 32, 88) % 12) => ivec3(0, 8, 4) * (ivec3(36, 32, 88) % 74) => ivec3(36, 32, 14) * (ivec3(59, 77, 68) % 12) => ivec3(11, 5, 8) * (ivec3(59, 77, 68) % 74) => ivec3(59, 3, 68) */ #version 130 void main() { float[all(equal((ivec3(36, 32, 88) % 12), ivec3(0, 8, 4))) ? 1 : -1] array0; float[all(equal((ivec3(36, 32, 88) % 74), ivec3(36, 32, 14))) ? 1 : -1] array1; float[all(equal((ivec3(59, 77, 68) % 12), ivec3(11, 5, 8))) ? 1 : -1] array2; float[all(equal((ivec3(59, 77, 68) % 74), ivec3(59, 3, 68))) ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |