Results for spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec3-int.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.122700214386
note
Returncode was 1
command
/usr/local/src/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec3-int.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec3-int.vert: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec3-int.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec3(36, 32, 88) % 12) => ivec3(0, 8, 4)
 * (ivec3(36, 32, 88) % 74) => ivec3(36, 32, 14)
 * (ivec3(59, 77, 68) % 12) => ivec3(11, 5, 8)
 * (ivec3(59, 77, 68) % 74) => ivec3(59, 3, 68)
 */
#version 130

void main()
{
  float[all(equal((ivec3(36, 32, 88) % 12), ivec3(0, 8, 4))) ? 1 : -1] array0;
  float[all(equal((ivec3(36, 32, 88) % 74), ivec3(36, 32, 14))) ? 1 : -1] array1;
  float[all(equal((ivec3(59, 77, 68) % 12), ivec3(11, 5, 8))) ? 1 : -1] array2;
  float[all(equal((ivec3(59, 77, 68) % 74), ivec3(59, 3, 68))) ? 1 : -1] array3;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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