Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.122700214386 |
| note | Returncode was 1 |
| command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec3-int.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec3-int.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (ivec3(36, 32, 88) % 12) => ivec3(0, 8, 4)
* (ivec3(36, 32, 88) % 74) => ivec3(36, 32, 14)
* (ivec3(59, 77, 68) % 12) => ivec3(11, 5, 8)
* (ivec3(59, 77, 68) % 74) => ivec3(59, 3, 68)
*/
#version 130
void main()
{
float[all(equal((ivec3(36, 32, 88) % 12), ivec3(0, 8, 4))) ? 1 : -1] array0;
float[all(equal((ivec3(36, 32, 88) % 74), ivec3(36, 32, 14))) ? 1 : -1] array1;
float[all(equal((ivec3(59, 77, 68) % 12), ivec3(11, 5, 8))) ? 1 : -1] array2;
float[all(equal((ivec3(59, 77, 68) % 74), ivec3(59, 3, 68))) ? 1 : -1] array3;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|