Results for spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec2-ivec2.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.123009204865
note
Returncode was 1
command
/usr/local/src/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec2-ivec2.frag pass 1.30
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec2-ivec2.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : warning C7533: global variable gl_FragColor is deprecated after version 120
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec2-ivec2.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : warning C7533: global variable gl_FragColor is deprecated after version 120



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec2(38, 35) % ivec2(38, 35)) => ivec2(0, 0)
 * (ivec2(38, 35) % ivec2(64, 9)) => ivec2(38, 8)
 * (ivec2(64, 9) % ivec2(38, 35)) => ivec2(26, 9)
 * (ivec2(64, 9) % ivec2(64, 9)) => ivec2(0, 0)
 */
#version 130

void main()
{
  float[all(equal((ivec2(38, 35) % ivec2(38, 35)), ivec2(0, 0))) ? 1 : -1] array0;
  float[all(equal((ivec2(38, 35) % ivec2(64, 9)), ivec2(38, 8))) ? 1 : -1] array1;
  float[all(equal((ivec2(64, 9) % ivec2(38, 35)), ivec2(26, 9))) ? 1 : -1] array2;
  float[all(equal((ivec2(64, 9) % ivec2(64, 9)), ivec2(0, 0))) ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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