Results for spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec2-int.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.123554944992
note
Returncode was 1
command
/usr/local/src/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec2-int.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec2-int.vert: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-ivec2-int.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec2(38, 35) % 12) => ivec2(2, 11)
 * (ivec2(38, 35) % 74) => ivec2(38, 35)
 * (ivec2(64, 9) % 12) => ivec2(4, 9)
 * (ivec2(64, 9) % 74) => ivec2(64, 9)
 */
#version 130

void main()
{
  float[all(equal((ivec2(38, 35) % 12), ivec2(2, 11))) ? 1 : -1] array0;
  float[all(equal((ivec2(38, 35) % 74), ivec2(38, 35))) ? 1 : -1] array1;
  float[all(equal((ivec2(64, 9) % 12), ivec2(4, 9))) ? 1 : -1] array2;
  float[all(equal((ivec2(64, 9) % 74), ivec2(64, 9))) ? 1 : -1] array3;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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