Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.123214006424 |
note | Returncode was 1 |
command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-int-ivec4.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-mod-int-ivec4.vert: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (12 % ivec4(66, 72, 87, 75)) => ivec4(12, 12, 12, 12) * (12 % ivec4(24, 40, 23, 74)) => ivec4(12, 12, 12, 12) * (74 % ivec4(66, 72, 87, 75)) => ivec4(8, 2, 74, 74) * (74 % ivec4(24, 40, 23, 74)) => ivec4(2, 34, 5, 0) * (0 % ivec4(66, 72, 87, 75)) => ivec4(0, 0, 0, 0) * (0 % ivec4(24, 40, 23, 74)) => ivec4(0, 0, 0, 0) */ #version 130 void main() { float[all(equal((12 % ivec4(66, 72, 87, 75)), ivec4(12, 12, 12, 12))) ? 1 : -1] array0; float[all(equal((12 % ivec4(24, 40, 23, 74)), ivec4(12, 12, 12, 12))) ? 1 : -1] array1; float[all(equal((74 % ivec4(66, 72, 87, 75)), ivec4(8, 2, 74, 74))) ? 1 : -1] array2; float[all(equal((74 % ivec4(24, 40, 23, 74)), ivec4(2, 34, 5, 0))) ? 1 : -1] array3; float[all(equal((0 % ivec4(66, 72, 87, 75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array4; float[all(equal((0 % ivec4(24, 40, 23, 74)), ivec4(0, 0, 0, 0))) ? 1 : -1] array5; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |