Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.119855880737 |
note | Returncode was 1 |
errors |
|
command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/clipping/clip-distance-unavailable.vert fail 1.20 --check-link |
info | Returncode: 1 Errors: Successfully compiled and linked vertex shader tests/spec/glsl-1.20/compiler/clipping/clip-distance-unavailable.vert: Output: Shader source: /* [config] * expect_result: fail * glsl_version: 1.20 * check_link: true * [end config] * * This test verifies that the vertex shader special variable * gl_ClipDistance (defined in GLSL 1.30) is not available when the * GLSL version is 1.20. */ #version 120 varying float gl_ClipDistance[2]; void main() { gl_Position = vec4(0.0); } |