Results for spec/glsl-1.20/compiler/clipping/clip-distance-unavailable.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.119855880737
note
Returncode was 1
errors
  • Successfully compiled and linked vertex shader tests/spec/glsl-1.20/compiler/clipping/clip-distance-unavailable.vert:
command
/usr/local/src/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/clipping/clip-distance-unavailable.vert fail 1.20 --check-link
info
Returncode: 1

Errors:
Successfully compiled and linked vertex shader tests/spec/glsl-1.20/compiler/clipping/clip-distance-unavailable.vert: 


Output:
Shader source:
/* [config]
 * expect_result: fail
 * glsl_version: 1.20
 * check_link: true
 * [end config]
 *
 * This test verifies that the vertex shader special variable
 * gl_ClipDistance (defined in GLSL 1.30) is not available when the
 * GLSL version is 1.20.
 */
#version 120

varying float gl_ClipDistance[2];

void main()
{
  gl_Position = vec4(0.0);
}

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