Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.119855880737 |
| note | Returncode was 1 |
| errors |
|
| command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/clipping/clip-distance-unavailable.vert fail 1.20 --check-link |
| info | Returncode: 1
Errors:
Successfully compiled and linked vertex shader tests/spec/glsl-1.20/compiler/clipping/clip-distance-unavailable.vert:
Output:
Shader source:
/* [config]
* expect_result: fail
* glsl_version: 1.20
* check_link: true
* [end config]
*
* This test verifies that the vertex shader special variable
* gl_ClipDistance (defined in GLSL 1.30) is not available when the
* GLSL version is 1.20.
*/
#version 120
varying float gl_ClipDistance[2];
void main()
{
gl_Position = vec4(0.0);
}
|