Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.124830961227 |
| note | Returncode was 1 |
| command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-mat3x2.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-mat3x2.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (0.0 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)) => mat3x2(-0.090000004, 1.1900001, -1.3, -0.079999998, -1.25, -1.08)
* (0.0 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)) => mat3x2(0.36000001, 0.52999997, 1.08, -0.88, 0.60000002, 1.79)
* (-1.33 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)) => mat3x2(-1.4200001, -0.13999999, -2.6300001, -1.4100001, -2.5799999, -2.4100001)
* (-1.33 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)) => mat3x2(-0.97000003, -0.80000007, -0.25, -2.21, -0.73000002, 0.45999992)
* (0.85000002 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)) => mat3x2(0.75999999, 2.04, -0.44999993, 0.77000004, -0.39999998, -0.23000002)
* (0.85000002 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)) => mat3x2(1.21, 1.38, 1.9300001, -0.029999971, 1.45, 2.6399999)
*/
#version 120
void main()
{
float[pow(distance((0.0 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[0], vec2(-0.090000004, 1.1900001)), 2) + pow(distance((0.0 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[1], vec2(-1.3, -0.079999998)), 2) + pow(distance((0.0 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[2], vec2(-1.25, -1.08)), 2) <= 5.8495009e-10 ? 1 : -1] array0;
float[pow(distance((0.0 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[0], vec2(0.36000001, 0.52999997)), 2) + pow(distance((0.0 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[1], vec2(1.08, -0.88)), 2) + pow(distance((0.0 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[2], vec2(0.60000002, 1.79)), 2) <= 5.9153998e-10 ? 1 : -1] array1;
float[pow(distance((-1.33 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[0], vec2(-1.4200001, -0.13999999)), 2) + pow(distance((-1.33 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[1], vec2(-2.6300001, -1.4100001)), 2) + pow(distance((-1.33 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[2], vec2(-2.5799999, -2.4100001)), 2) <= 2.34055e-09 ? 1 : -1] array2;
float[pow(distance((-1.33 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[0], vec2(-0.97000003, -0.80000007)), 2) + pow(distance((-1.33 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[1], vec2(-0.25, -2.21)), 2) + pow(distance((-1.33 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[2], vec2(-0.73000002, 0.45999992)), 2) <= 7.2719997e-10 ? 1 : -1] array3;
float[pow(distance((0.85000002 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[0], vec2(0.75999999, 2.04)), 2) + pow(distance((0.85000002 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[1], vec2(-0.44999993, 0.77000004)), 2) + pow(distance((0.85000002 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[2], vec2(-0.39999998, -0.23000002)), 2) <= 5.7474991e-10 ? 1 : -1] array4;
float[pow(distance((0.85000002 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[0], vec2(1.21, 1.38)), 2) + pow(distance((0.85000002 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[1], vec2(1.9300001, -0.029999971)), 2) + pow(distance((0.85000002 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[2], vec2(1.45, 2.6399999)), 2) <= 1.61664e-09 ? 1 : -1] array5;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}
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