Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.1227850914 |
| note | Returncode was 1 |
| command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/log-float.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/log-float.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* log(0.0099999998) => -4.6051702
* log(0.67333335) => -0.39551476
* log(1.3366667) => 0.29017898
* log(2.0) => 0.69314718
*/
#version 120
void main()
{
float[distance(log(0.0099999998), -4.6051702) <= 4.6051704e-05 ? 1 : -1] array0;
float[distance(log(0.67333335), -0.39551476) <= 3.9551473e-06 ? 1 : -1] array1;
float[distance(log(1.3366667), 0.29017898) <= 2.9017899e-06 ? 1 : -1] array2;
float[distance(log(2.0), 0.69314718) <= 6.9314719e-06 ? 1 : -1] array3;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|