Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.121937036514 |
| note | Returncode was 1 |
| command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-vs-highp-01.vert pass 1.00 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-vs-highp-01.vert: 0(14) : warning C7022: unrecognized profile specifier "highp"
0(14) : error C0502: syntax error at token "highp"
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.00
// [end config]
//
// High precision is always available in the vertex shader.
//
// From section 4.5.2 of the GLSL 1.00 spec:
// "The vertex language requires any uses of lowp, mediump and highp to
// compile and link without error."
#version 100
highp float x;
float f() {
return 0.0;
}
|