Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.123900175095 |
| note | Returncode was 1 |
| command | /usr/local/src/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-fs-highp-01.frag pass 1.00 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-fs-highp-01.frag: 0(22) : error C7573: OpenGL/ES requires precision specifier on float types
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.00
// [end config]
//
// If high precision is available in the fragment shader, then it should be
// legal to use it.
//
// From section 4.5.4 of the GLSL 1.00 spec:
// "The built-in macro GL_FRAGMENT_PRECISION_HIGH is defined to one on
// systems supporting highp precision in the fragment language
// #define GL_FRAGMENT_PRECISION_HIGH 1
// and is not defined on systems not supporting highp precision in the
// fragment language."
#version 100
#ifdef GL_FRAGMENT_PRECISION_HIGH
highp float x;
#endif
float f() {
return 0.0;
}
|