Results for glean/maskedClear

Overview

Status: fail
Result: fail

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Details

Detail Value
environment
returncode 0
time 1.52271008492
command /home/mks-hackers/piglit/framework/../bin/glean -r ./results/glean/maskedClear -o -v -v -v -t +maskedClear
errors_ignored
  • Mesa: User error: GL_OUT_OF_MEMORY in Resizing framebuffer
  • Mesa: User error: GL_OUT_OF_MEMORY in Resizing framebuffer
info
Returncode: 0

Errors:
Mesa: User error: GL_OUT_OF_MEMORY in Resizing framebuffer
Mesa: User error: GL_OUT_OF_MEMORY in Resizing framebuffer


Output:
----------------------------------------------------------------------
This test checks that glClear works correctly with glColorMask,
glIndexMask, glDepthMask and glStencilMask.

maskedClear:  FAIL rgba8, db, z24, s8, win+pmap, id 33
	stencil buffer value is 3, expected 2
	GL_STENCIL_WRITEMASK = 2
maskedClear:  FAIL rgba8, db, z24, s8, win+pmap, id 34
	stencil buffer value is 3, expected 2
	GL_STENCIL_WRITEMASK = 2
maskedClear:  FAIL rgba8, db, z24, s8, win+pmap, id 99
	stencil buffer value is 3, expected 2
	GL_STENCIL_WRITEMASK = 2
maskedClear:  PASS rgba8, win+pmap, id 154
maskedClear:  PASS rgba8, db, win+pmap, id 155
maskedClear:  PASS rgba8, db, win+pmap, id 156
maskedClear:  FAIL rgba8, z24, s8, win+pmap, id 157
	stencil buffer value is 3, expected 2
	GL_STENCIL_WRITEMASK = 2
maskedClear:  FAIL rgba8, db, z24, s8, win+pmap, id 160
	stencil buffer value is 3, expected 2
	GL_STENCIL_WRITEMASK = 2
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win+pmap, slow, id 161
	stencil buffer value is 3, expected 2
	GL_STENCIL_WRITEMASK = 2
maskedClear:  PASS rgba8, win+pmap, id 168
maskedClear:  PASS rgba8, db, win+pmap, id 169
maskedClear:  PASS rgba8, db, win+pmap, id 170
maskedClear:  FAIL rgba8, z24, s8, win+pmap, id 171
	stencil buffer value is 3, expected 2
	GL_STENCIL_WRITEMASK = 2
maskedClear:  FAIL rgba8, db, z24, s8, win+pmap, id 172
	stencil buffer value is 3, expected 2
	GL_STENCIL_WRITEMASK = 2
maskedClear:  FAIL rgba8, db, z24, s8, win+pmap, id 175
	stencil buffer value is 3, expected 2
	GL_STENCIL_WRITEMASK = 2
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win+pmap, slow, id 176
	stencil buffer value is 3, expected 2
	GL_STENCIL_WRITEMASK = 2

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