Results for glean/glsl1-uniform variable (fragment shader)

Overview

Status: pass
Result: pass

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Details

Detail Value
returncode 0
time 0.434773921967
environment PIGLIT_TEST="uniform variable (fragment shader)"
command /home/mks-hackers/piglit/framework/../bin/glean -r ./results/glean/glsl1 -o -v -v -v -t +glsl1
errors_ignored
  • Mesa: User error: GL_OUT_OF_MEMORY in Resizing framebuffer
  • Mesa: User error: GL_OUT_OF_MEMORY in Resizing framebuffer
info
Returncode: 0

Errors:
Mesa: User error: GL_OUT_OF_MEMORY in Resizing framebuffer
Mesa: User error: GL_OUT_OF_MEMORY in Resizing framebuffer


Output:
----------------------------------------------------------------------
GLSL test 1: test basic Shading Language functionality.

glsl1:  skipped.  Requires GL 2.0 or later.
glsl1:  skipped.  Requires GL 2.0 or later.
glsl1:  skipped.  Requires GL 2.0 or later.
glsl1:  skipped.  Requires GL 2.0 or later.
glsl1:  skipped.  Requires GL 2.0 or later.
glsl1:  skipped.  Requires GL 2.0 or later.
glsl1:  skipped.  Requires GL 2.0 or later.
glsl1:  skipped.  Requires GL 2.0 or later.
glsl1:  skipped.  Requires GL 2.0 or later.
glsl1:  skipped.  Requires GL 2.0 or later.

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