Results for glean/fbo

Overview

Status: fail
Result: fail

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Details

Detail Value
environment
returncode 0
time 10.6864109039
command /home/mks-hackers/piglit/framework/../bin/glean -r ./results/glean/fbo -o -v -v -v -t +fbo
errors_ignored
  • Mesa: User error: GL_OUT_OF_MEMORY in Resizing framebuffer
  • Mesa: User error: GL_OUT_OF_MEMORY in Resizing framebuffer
info
Returncode: 0

Errors:
Mesa: User error: GL_OUT_OF_MEMORY in Resizing framebuffer
Mesa: User error: GL_OUT_OF_MEMORY in Resizing framebuffer


Output:
----------------------------------------------------------------------
fbo test: Test OpenGL Extension GL_EXT_framebuffer_object

GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [0.000000, 0.000000, 0.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 2
  depth = 1, stencil = 0
  (14, 0) = [0.749020, 0.749020, 0.749020], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 1
fbo:  FAIL rgba8, db, z24, s8, win+pmap, id 33
	5 tests passed, 3 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [0.000000, 0.000000, 0.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 1, stencil = 0
  (14, 0) = [0.749020, 0.749020, 0.749020], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 1
fbo:  FAIL rgba8, db, z24, s8, win+pmap, id 34
	5 tests passed, 3 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [0.000000, 0.000000, 0.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 1, stencil = 0
  (14, 0) = [0.749020, 0.749020, 0.749020], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 1
fbo:  FAIL rgba8, db, z24, s8, win+pmap, id 99
	5 tests passed, 3 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [0.000000, 0.000000, 0.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 1, stencil = 0
  (14, 0) = [0.749020, 0.749020, 0.749020], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 1
fbo:  FAIL rgba8, z24, s8, win+pmap, id 157
	5 tests passed, 3 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [0.000000, 0.000000, 0.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 1, stencil = 0
  (14, 0) = [0.749020, 0.749020, 0.749020], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 1
fbo:  FAIL rgba8, db, z24, s8, win+pmap, id 160
	5 tests passed, 3 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [0.000000, 0.000000, 0.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 1, stencil = 0
  (14, 0) = [0.749020, 0.749020, 0.749020], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 1
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win+pmap, slow, id 161
	5 tests passed, 3 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [0.000000, 0.000000, 0.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 1, stencil = 0
  (14, 0) = [0.749020, 0.749020, 0.749020], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 1
fbo:  FAIL rgba8, z24, s8, win+pmap, id 171
	5 tests passed, 3 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [0.000000, 0.000000, 0.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 1, stencil = 0
  (14, 0) = [0.749020, 0.749020, 0.749020], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 1
fbo:  FAIL rgba8, db, z24, s8, win+pmap, id 172
	5 tests passed, 3 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [0.000000, 0.000000, 0.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 1, stencil = 0
  (14, 0) = [0.749020, 0.749020, 0.749020], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 1
fbo:  FAIL rgba8, db, z24, s8, win+pmap, id 175
	5 tests passed, 3 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [0.000000, 0.000000, 0.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 1, stencil = 0
  (14, 0) = [0.749020, 0.749020, 0.749020], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 1
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win+pmap, slow, id 176
	5 tests passed, 3 tests failed.

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