Results for valgrind/shaders/fp-kil

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 7.56858587265
note Returncode was 1
errors_ignored
  • Mesa: Mesa 7.10-devel DEBUG build Oct 17 2010 14:41:08
errors
  • ==24820== Invalid write of size 4
  • ==24820== at 0x4CA43DC: _mesa_texstore_argb8888 (texstore.c:1394)
  • ==24820== by 0x4CAB804: _mesa_texstore (texstore.c:3926)
  • ==24820== by 0x4B706B4: intelTexImage (intel_tex_image.c:519)
  • ==24820== by 0x4B70832: intelTexImage2D (intel_tex_image.c:568)
  • ==24820== by 0x4C92CE5: _mesa_TexImage2D (teximage.c:2415)
  • ==24820== by 0x408457F: glTexImage2D (glapitemp.h:1002)
  • ==24820== by 0x804AC40: piglit_init (fp-kil.c:313)
  • ==24820== by 0x804CDB6: main (piglit-framework.c:116)
  • ==24820== Address 0xb77da000 is not stack\'d, malloc\'d or (recently) free\'d
  • ==24820==
info
Returncode: 1

Errors:
Mesa: Mesa 7.10-devel DEBUG build Oct 17 2010 14:41:08
==24820== Invalid write of size 4
==24820==    at 0x4CA43DC: _mesa_texstore_argb8888 (texstore.c:1394)
==24820==    by 0x4CAB804: _mesa_texstore (texstore.c:3926)
==24820==    by 0x4B706B4: intelTexImage (intel_tex_image.c:519)
==24820==    by 0x4B70832: intelTexImage2D (intel_tex_image.c:568)
==24820==    by 0x4C92CE5: _mesa_TexImage2D (teximage.c:2415)
==24820==    by 0x408457F: glTexImage2D (glapitemp.h:1002)
==24820==    by 0x804AC40: piglit_init (fp-kil.c:313)
==24820==    by 0x804CDB6: main (piglit-framework.c:116)
==24820==  Address 0xb77da000 is not stack'd, malloc'd or (recently) free'd
==24820== 


Output:
GL_RENDERER = Mesa DRI Intel(R) 945GM GEM 20100330 DEVELOPMENT 
            basic #1 (0.2,0.2): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
            basic #2 (0.8,0.2): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
            basic #3 (0.8,0.8): 0.000000,1.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
            basic #4 (0.2,0.8): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #1 (0.1,1.1): 0.000000,1.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #2 (0.4,1.1): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #3 (0.6,1.1): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #4 (0.9,1.1): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #5 (0.1,1.4): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #6 (0.4,1.4): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #7 (0.6,1.4): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #8 (0.9,1.4): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #9 (0.1,1.6): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
         texture #10 (0.4,1.6): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
         texture #11 (0.6,1.6): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
         texture #12 (0.9,1.6): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
         texture #13 (0.1,1.9): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
         texture #14 (0.4,1.9): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
         texture #15 (0.6,1.9): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
         texture #16 (0.9,1.9): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
Max delta: 0.000000

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