Results for valgrind/glslparsertest/preprocess6.frag

Overview

Status: skip
Result: skip

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Details

Detail Value
returncode 0
time 7.64949321747
errors_ignored
  • Mesa: Mesa 7.10-devel DEBUG build Oct 17 2010 14:41:08
info
Returncode: 0

Errors:
Mesa: Mesa 7.10-devel DEBUG build Oct 17 2010 14:41:08
==24438== Invalid read of size 4
==24438==    at 0x4D740F6: arithmetic_result_type(ir_rvalue*&, ir_rvalue*&, bool, _mesa_glsl_parse_state*, YYLTYPE*) (ast_to_hir.cpp:159)
==24438==    by 0x4D75340: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:729)
==24438==    by 0x4D752CF: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:724)
==24438==    by 0x4D752CF: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:724)
==24438==    by 0x4D750ED: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:690)
==24438==    by 0x4D77FCF: ast_expression_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1510)
==24438==    by 0x4D7802F: ast_compound_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1526)
==24438==    by 0x4D7A114: ast_function_definition::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:2523)
==24438==    by 0x4D73E91: _mesa_ast_to_hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:85)
==24438==    by 0x4D72774: _mesa_glsl_compile_shader (ir_to_mesa.cpp:2589)
==24438==    by 0x4C7C95D: compile_shader (shaderapi.c:830)
==24438==    by 0x4C7D180: _mesa_CompileShaderARB (shaderapi.c:1117)
==24438==  Address 0x10 is not stack'd, malloc'd or (recently) free'd
==24438== 
==24438== 
==24438== Process terminating with default action of signal 11 (SIGSEGV): dumping core
==24438==  Access not within mapped region at address 0x10
==24438==    at 0x4D740F6: arithmetic_result_type(ir_rvalue*&, ir_rvalue*&, bool, _mesa_glsl_parse_state*, YYLTYPE*) (ast_to_hir.cpp:159)
==24438==    by 0x4D75340: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:729)
==24438==    by 0x4D752CF: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:724)
==24438==    by 0x4D752CF: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:724)
==24438==    by 0x4D750ED: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:690)
==24438==    by 0x4D77FCF: ast_expression_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1510)
==24438==    by 0x4D7802F: ast_compound_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1526)
==24438==    by 0x4D7A114: ast_function_definition::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:2523)
==24438==    by 0x4D73E91: _mesa_ast_to_hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:85)
==24438==    by 0x4D72774: _mesa_glsl_compile_shader (ir_to_mesa.cpp:2589)
==24438==    by 0x4C7C95D: compile_shader (shaderapi.c:830)
==24438==    by 0x4C7D180: _mesa_CompileShaderARB (shaderapi.c:1117)
==24438==  If you believe this happened as a result of a stack
==24438==  overflow in your program's main thread (unlikely but
==24438==  possible), you can try to increase the size of the
==24438==  main thread stack using the --main-stacksize= flag.
==24438==  The main thread stack size used in this run was 8388608.
Segmentation fault


Output:






















errors
  • ==24438== Invalid read of size 4
  • ==24438== at 0x4D740F6: arithmetic_result_type(ir_rvalue*&, ir_rvalue*&, bool, _mesa_glsl_parse_state*, YYLTYPE*) (ast_to_hir.cpp:159)
  • ==24438== by 0x4D75340: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:729)
  • ==24438== by 0x4D752CF: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:724)
  • ==24438== by 0x4D752CF: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:724)
  • ==24438== by 0x4D750ED: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:690)
  • ==24438== by 0x4D77FCF: ast_expression_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1510)
  • ==24438== by 0x4D7802F: ast_compound_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1526)
  • ==24438== by 0x4D7A114: ast_function_definition::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:2523)
  • ==24438== by 0x4D73E91: _mesa_ast_to_hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:85)
  • ==24438== by 0x4D72774: _mesa_glsl_compile_shader (ir_to_mesa.cpp:2589)
  • ==24438== by 0x4C7C95D: compile_shader (shaderapi.c:830)
  • ==24438== by 0x4C7D180: _mesa_CompileShaderARB (shaderapi.c:1117)
  • ==24438== Address 0x10 is not stack\'d, malloc\'d or (recently) free\'d
  • ==24438==
  • ==24438==
  • ==24438== Process terminating with default action of signal 11 (SIGSEGV): dumping core
  • ==24438== Access not within mapped region at address 0x10
  • ==24438== at 0x4D740F6: arithmetic_result_type(ir_rvalue*&, ir_rvalue*&, bool, _mesa_glsl_parse_state*, YYLTYPE*) (ast_to_hir.cpp:159)
  • ==24438== by 0x4D75340: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:729)
  • ==24438== by 0x4D752CF: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:724)
  • ==24438== by 0x4D752CF: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:724)
  • ==24438== by 0x4D750ED: ast_expression::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:690)
  • ==24438== by 0x4D77FCF: ast_expression_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1510)
  • ==24438== by 0x4D7802F: ast_compound_statement::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:1526)
  • ==24438== by 0x4D7A114: ast_function_definition::hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:2523)
  • ==24438== by 0x4D73E91: _mesa_ast_to_hir(exec_list*, _mesa_glsl_parse_state*) (ast_to_hir.cpp:85)
  • ==24438== by 0x4D72774: _mesa_glsl_compile_shader (ir_to_mesa.cpp:2589)
  • ==24438== by 0x4C7C95D: compile_shader (shaderapi.c:830)
  • ==24438== by 0x4C7D180: _mesa_CompileShaderARB (shaderapi.c:1117)
  • ==24438== If you believe this happened as a result of a stack
  • ==24438== overflow in your program\'s main thread (unlikely but
  • ==24438== possible), you can try to increase the size of the
  • ==24438== main thread stack using the --main-stacksize= flag.
  • ==24438== The main thread stack size used in this run was 8388608.
  • Segmentation fault

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