Results for glslparsertest/glsl2/draw_buffers-05.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.0466170310974
note Returncode was 1
errors_ignored
  • Mesa: Mesa 7.10-devel DEBUG build Oct 17 2010 14:41:08
errors
  • Failed to compile vertex shader tests/glslparsertest/glsl2/draw_buffers-05.vert: 0:5(12): error: extension `GL_ARB_draw_buffers\' unsupported in vertex shader
info
Returncode: 1

Errors:
Mesa: Mesa 7.10-devel DEBUG build Oct 17 2010 14:41:08
Failed to compile vertex shader tests/glslparsertest/glsl2/draw_buffers-05.vert: 0:5(12): error: extension `GL_ARB_draw_buffers' unsupported in vertex shader



Output:
Shader source:
/* PASS - GL_ARB_draw_buffers does exist in the vertex shader, but it only
 * makes the built in variable gl_MaxDrawBuffers be available.
 */
#version 110

/* This causes an error on some implementations, but is acceptable on others.
 * The GL_ARB_draw_buffers spec only specifies behavior when #extension is
 * used with GL_ARB_draw_buffers in a fragment shader.  It doesn't say what
 * happens (i.e., error or otherwise) in a vertex shader.  The GLSL 1.10 spec
 * says that gl_MaxDrawBuffers is available in a vertex shader.  From that I
 * infer that using GL_ARB_draw_buffers with #extension should be valid in a
 * fragment shader.
 */
#extension GL_ARB_draw_buffers: require

void main()
{
  gl_Position = vec4(gl_MaxDrawBuffers);
}

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