Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.0466170310974 |
| note | Returncode was 1 |
| errors_ignored |
|
| errors |
|
| info | Returncode: 1
Errors:
Mesa: Mesa 7.10-devel DEBUG build Oct 17 2010 14:41:08
Failed to compile vertex shader tests/glslparsertest/glsl2/draw_buffers-05.vert: 0:5(12): error: extension `GL_ARB_draw_buffers' unsupported in vertex shader
Output:
Shader source:
/* PASS - GL_ARB_draw_buffers does exist in the vertex shader, but it only
* makes the built in variable gl_MaxDrawBuffers be available.
*/
#version 110
/* This causes an error on some implementations, but is acceptable on others.
* The GL_ARB_draw_buffers spec only specifies behavior when #extension is
* used with GL_ARB_draw_buffers in a fragment shader. It doesn't say what
* happens (i.e., error or otherwise) in a vertex shader. The GLSL 1.10 spec
* says that gl_MaxDrawBuffers is available in a vertex shader. From that I
* infer that using GL_ARB_draw_buffers with #extension should be valid in a
* fragment shader.
*/
#extension GL_ARB_draw_buffers: require
void main()
{
gl_Position = vec4(gl_MaxDrawBuffers);
}
|