Results for glslparsertest/glsl2/tex_lod-10.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.144891023636
note Returncode was 1
errors
  • Successfully compiled fragment shader tests/glslparsertest/glsl2/tex_lod-10.frag: (no compiler output)
info
Returncode: 1

Errors:
Successfully compiled fragment shader tests/glslparsertest/glsl2/tex_lod-10.frag: (no compiler output)


Output:
Shader source:
/* FAIL
 * Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the
 * texture lookup functions are not available in fragment shaders.
 */
uniform sampler2DShadow s;
varying vec4 coord;
varying float lod;

void main()
{
  gl_FragColor = shadow2DProjLod(s, coord, lod);
}

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