Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.194334983826 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/glslparsertest/glsl2/tex_lod-02.frag: (no compiler output) Output: Shader source: /* FAIL * Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the * texture lookup functions are not available in fragment shaders. */ uniform sampler1D s; varying vec2 coord; varying float lod; void main() { gl_FragColor = texture1DProjLod(s, coord, lod); } |