Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.175999164581 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/glslparsertest/glsl2/redeclaration-04.vert: (no compiler output) Output: Shader source: /* FAIL * * GLSL 1.20 section 4.2 states: * "When a function name is redeclared in a nested scope, it hides all * functions declared with that name in the outer scope." * * Thus, declaring a new function exp(float, float) hides the builtin function. */ float exp(float x, float y) { return x + y; } void main() { float f = exp(2.0); gl_Position = vec4(0.0); } |