Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.187402963638 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/glslparsertest/glsl2/invariant-05.vert: (no compiler output) Output: Shader source: /* FAIL - * * From page 27 (page 33 of the PDF) of the GLSL 1.20 spec: * * "All uses of invariant must be at the global scope, and before any use * of the variables being declared as invariant." */ #version 120 void main() { gl_Position = gl_Vertex; } invariant gl_Position; |