Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.160863161087 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/glslparsertest/glsl2/array-12.vert: ERROR: 0:10: 'array of 4-component vector of float' : constructor not supported for type ERROR: 0:10: 'array of 4-component vector of float' : no matching overloaded function found ERROR: 0:10: 'assign' : cannot convert from 'const float' to 'array of 4-component vector of float' Output: Shader source: #version 120 /* PASS * The array is implicitly sized by the whole-array assignment. */ void main() { vec4 a[]; a = vec4 [2] (vec4(1.0), vec4(2.0)); gl_Position = gl_Vertex; } |