Results for spec@glsl-4.00@compiler@built-in-functions@trunc-dvec2.vert

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.168328
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 4.00
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * trunc(dvec2(-2.0lf, -1.4285714285714286lf)) => dvec2(-2.0lf, -1.0lf)
 * trunc(dvec2(-0.85714285714285721lf, -0.28571428571428581lf)) => dvec2(-0.0lf, -0.0lf)
 * trunc(dvec2(0.28571428571428559lf, 0.85714285714285676lf)) => dvec2(0.0lf, 0.0lf)
 * trunc(dvec2(1.4285714285714284lf, 2.0lf)) => dvec2(1.0lf, 2.0lf)
 */
#version 400

void main()
{
  double[distance(trunc(dvec2(-2.0lf, -1.4285714285714286lf)), dvec2(-2.0lf, -1.0lf)) <= 2.2360679774997901e-05lf ? 1 : -1] array0;
  double[distance(trunc(dvec2(-0.85714285714285721lf, -0.28571428571428581lf)), dvec2(-0.0lf, -0.0lf)) <= 0.0lf ? 1 : -1] array1;
  double[distance(trunc(dvec2(0.28571428571428559lf, 0.85714285714285676lf)), dvec2(0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array2;
  double[distance(trunc(dvec2(1.4285714285714284lf, 2.0lf)), dvec2(1.0lf, 2.0lf)) <= 2.2360679774997901e-05lf ? 1 : -1] array3;
  gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length());
}

Stderr
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/trunc-dvec2.vert: ERROR: 0:20: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion)

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/trunc-dvec2.vert pass 4.00
dmesg

        

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