Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.112074 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 4.00 * [end config] */ #version 400 uniform samplerCubeArrayShadow s; varying vec3 coord; void main() { gl_FragColor.xy = textureQueryLod(s, coord); } |
Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/textureQueryLod-samplerCubeArrayShadow.frag: ERROR: 0:10: 'varying' : syntax error: syntax error |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/textureQueryLod-samplerCubeArrayShadow.frag pass 4.00 |
dmesg |