Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.139426 |
| Stdout |
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 4.00
* [end config]
*
* Check that the following test vectors are constantfolded correctly:
* sign(dvec4(-1.5lf, -0.75lf, 0.0lf, 0.75lf)) => dvec4(-1.0lf, -1.0lf, 0.0lf, 1.0lf)
* sign(dvec4(1.5lf, -1.5lf, -0.75lf, 0.0lf)) => dvec4(1.0lf, -1.0lf, -1.0lf, 0.0lf)
*/
#version 400
void main()
{
double[distance(sign(dvec4(-1.5lf, -0.75lf, 0.0lf, 0.75lf)), dvec4(-1.0lf, -1.0lf, 0.0lf, 1.0lf)) <= 1.7320508075688774e-05lf ? 1 : -1] array0;
double[distance(sign(dvec4(1.5lf, -1.5lf, -0.75lf, 0.0lf)), dvec4(1.0lf, -1.0lf, -1.0lf, 0.0lf)) <= 1.7320508075688774e-05lf ? 1 : -1] array1;
gl_Position = dvec4(array0.length() + array1.length());
}
|
| Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/sign-dvec4.vert: ERROR: 0:16: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
| Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/sign-dvec4.vert pass 4.00 |
| dmesg |