Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.133966 |
| Stdout |
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 4.00
* [end config]
*
* Check that the following test vectors are constantfolded correctly:
* round(dvec3(-2.0lf, -1.4285714285714286lf, -0.85714285714285721lf)) => dvec3(-2.0lf, -1.0lf, -1.0lf)
* round(dvec3(-0.28571428571428581lf, 0.28571428571428559lf, 0.85714285714285676lf)) => dvec3(-0.0lf, 0.0lf, 1.0lf)
* round(dvec3(1.4285714285714284lf, 2.0lf, -2.0lf)) => dvec3(1.0lf, 2.0lf, -2.0lf)
*/
#version 400
void main()
{
double[distance(round(dvec3(-2.0lf, -1.4285714285714286lf, -0.85714285714285721lf)), dvec3(-2.0lf, -1.0lf, -1.0lf)) <= 2.4494897427831785e-05lf ? 1 : -1] array0;
double[distance(round(dvec3(-0.28571428571428581lf, 0.28571428571428559lf, 0.85714285714285676lf)), dvec3(-0.0lf, 0.0lf, 1.0lf)) <= 1.0000000000000001e-05lf ? 1 : -1] array1;
double[distance(round(dvec3(1.4285714285714284lf, 2.0lf, -2.0lf)), dvec3(1.0lf, 2.0lf, -2.0lf)) <= 3.0000000000000004e-05lf ? 1 : -1] array2;
gl_Position = dvec4(array0.length() + array1.length() + array2.length());
}
|
| Stderr |
Failed to compile geometry shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/round-dvec3.geom: ERROR: 0:18: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
| Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/round-dvec3.geom pass 4.00 |
| dmesg |