Results for spec@glsl-4.00@compiler@built-in-functions@op-sub-dvec3-double.frag

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.132619
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 4.00
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * (dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) - 0.0lf) => dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)
 * (dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) - -1.3333333333333333lf) => dvec3(0.0lf, 0.48333333333333328lf, 0.39333333333333331lf)
 * (dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) - 0.84999999999999998lf) => dvec3(-2.1833333333333331lf, -1.7lf, -1.79lf)
 * (dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) - 0.0lf) => dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)
 * (dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) - -1.3333333333333333lf) => dvec3(3.003333333333333lf, 1.9933333333333332lf, 3.2033333333333331lf)
 * (dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) - 0.84999999999999998lf) => dvec3(0.81999999999999995lf, -0.18999999999999995lf, 1.02lf)
 */
#version 400

void main()
{
  double[distance((dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) - 0.0lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) <= 1.8395319452996129e-05lf ? 1 : -1] array0;
  double[distance((dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) - -1.3333333333333333lf), dvec3(0.0lf, 0.48333333333333328lf, 0.39333333333333331lf)) <= 6.2315505471930668e-06lf ? 1 : -1] array1;
  double[distance((dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) - 0.84999999999999998lf), dvec3(-2.1833333333333331lf, -1.7lf, -1.79lf)) <= 3.2956098744305953e-05lf ? 1 : -1] array2;
  double[distance((dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) - 0.0lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) <= 2.5925662961629354e-05lf ? 1 : -1] array3;
  double[distance((dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) - -1.3333333333333333lf), dvec3(3.003333333333333lf, 1.9933333333333332lf, 3.2033333333333331lf)) <= 4.822316179320196e-05lf ? 1 : -1] array4;
  double[distance((dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) - 0.84999999999999998lf), dvec3(0.81999999999999995lf, -0.18999999999999995lf, 1.02lf)) <= 1.3224598292575847e-05lf ? 1 : -1] array5;
  gl_FragColor = dvec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

Stderr
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-sub-dvec3-double.frag: ERROR: 0:24: Use of undeclared identifier 'gl_FragColor'

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-sub-dvec3-double.frag pass 4.00
dmesg

        

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