Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.138084 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 4.00 * [end config] * * Check that the following test vectors are constantfolded correctly: * (0.0lf - dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(0.10000000000000001lf, 1.2lf) * (0.0lf - dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(0.41999999999999998lf, -0.47999999999999998lf) * (-1.3333333333333333lf - dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(-1.2333333333333332lf, -0.1333333333333333lf) * (-1.3333333333333333lf - dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(-0.91333333333333333lf, -1.8133333333333332lf) * (0.84999999999999998lf - dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(0.94999999999999996lf, 2.0499999999999998lf) * (0.84999999999999998lf - dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(1.27lf, 0.37lf) */ #version 400 void main() { double[distance((0.0lf - dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(0.10000000000000001lf, 1.2lf)) <= 1.2041594578792297e-05lf ? 1 : -1] array0; double[distance((0.0lf - dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(0.41999999999999998lf, -0.47999999999999998lf)) <= 6.3780874876407897e-06lf ? 1 : -1] array1; double[distance((-1.3333333333333333lf - dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(-1.2333333333333332lf, -0.1333333333333333lf)) <= 1.2405196043952262e-05lf ? 1 : -1] array2; double[distance((-1.3333333333333333lf - dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(-0.91333333333333333lf, -1.8133333333333332lf)) <= 2.0303584795684617e-05lf ? 1 : -1] array3; double[distance((0.84999999999999998lf - dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(0.94999999999999996lf, 2.0499999999999998lf)) <= 2.2594247055390008e-05lf ? 1 : -1] array4; double[distance((0.84999999999999998lf - dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(1.27lf, 0.37lf)) <= 1.3228000604777731e-05lf ? 1 : -1] array5; gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |
Stderr |
Failed to compile geometry shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-sub-double-dvec2.geom: ERROR: 0:24: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-sub-double-dvec2.geom pass 4.00 |
dmesg |