Results for spec@glsl-4.00@compiler@built-in-functions@op-mult-dvec2-dmat4x2.vert

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.139109
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 4.00
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * (dvec2(-0.10000000000000001lf, -1.2lf) * dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf)) => dvec4(1.2109999999999999lf, 1.911lf, -0.38100000000000001lf, 1.7469999999999999lf)
 * (dvec2(-0.10000000000000001lf, -1.2lf) * dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf)) => dvec4(-0.78100000000000003lf, -0.161lf, -0.19700000000000001lf, -1.288lf)
 * (dvec2(-0.41999999999999998lf, 0.47999999999999998lf) * dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf)) => dvec4(-1.3169999999999999lf, -0.36419999999999997lf, -0.22020000000000001lf, -0.99780000000000002lf)
 * (dvec2(-0.41999999999999998lf, 0.47999999999999998lf) * dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf)) => dvec4(-0.57540000000000002lf, 0.81419999999999992lf, -0.054599999999999989lf, -0.22080000000000008lf)
 */
#version 400

void main()
{
  double[distance((dvec2(-0.10000000000000001lf, -1.2lf) * dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf)), dvec4(1.2109999999999999lf, 1.911lf, -0.38100000000000001lf, 1.7469999999999999lf)) <= 2.8836802874105171e-05lf ? 1 : -1] array0;
  double[distance((dvec2(-0.10000000000000001lf, -1.2lf) * dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf)), dvec4(-0.78100000000000003lf, -0.161lf, -0.19700000000000001lf, -1.288lf)) <= 1.5276239720559508e-05lf ? 1 : -1] array1;
  double[distance((dvec2(-0.41999999999999998lf, 0.47999999999999998lf) * dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf)), dvec4(-1.3169999999999999lf, -0.36419999999999997lf, -0.22020000000000001lf, -0.99780000000000002lf)) <= 1.7062307932984918e-05lf ? 1 : -1] array2;
  double[distance((dvec2(-0.41999999999999998lf, 0.47999999999999998lf) * dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf)), dvec4(-0.57540000000000002lf, 0.81419999999999992lf, -0.054599999999999989lf, -0.22080000000000008lf)) <= 1.0226145901560373e-05lf ? 1 : -1] array3;
  gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length());
}

Stderr
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-mult-dvec2-dmat4x2.vert: ERROR: 0:20: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion)

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-mult-dvec2-dmat4x2.vert pass 4.00
dmesg

        

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