Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.139109 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 4.00 * [end config] * * Check that the following test vectors are constantfolded correctly: * (dvec2(-0.10000000000000001lf, -1.2lf) * dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf)) => dvec4(1.2109999999999999lf, 1.911lf, -0.38100000000000001lf, 1.7469999999999999lf) * (dvec2(-0.10000000000000001lf, -1.2lf) * dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf)) => dvec4(-0.78100000000000003lf, -0.161lf, -0.19700000000000001lf, -1.288lf) * (dvec2(-0.41999999999999998lf, 0.47999999999999998lf) * dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf)) => dvec4(-1.3169999999999999lf, -0.36419999999999997lf, -0.22020000000000001lf, -0.99780000000000002lf) * (dvec2(-0.41999999999999998lf, 0.47999999999999998lf) * dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf)) => dvec4(-0.57540000000000002lf, 0.81419999999999992lf, -0.054599999999999989lf, -0.22080000000000008lf) */ #version 400 void main() { double[distance((dvec2(-0.10000000000000001lf, -1.2lf) * dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf)), dvec4(1.2109999999999999lf, 1.911lf, -0.38100000000000001lf, 1.7469999999999999lf)) <= 2.8836802874105171e-05lf ? 1 : -1] array0; double[distance((dvec2(-0.10000000000000001lf, -1.2lf) * dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf)), dvec4(-0.78100000000000003lf, -0.161lf, -0.19700000000000001lf, -1.288lf)) <= 1.5276239720559508e-05lf ? 1 : -1] array1; double[distance((dvec2(-0.41999999999999998lf, 0.47999999999999998lf) * dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf)), dvec4(-1.3169999999999999lf, -0.36419999999999997lf, -0.22020000000000001lf, -0.99780000000000002lf)) <= 1.7062307932984918e-05lf ? 1 : -1] array2; double[distance((dvec2(-0.41999999999999998lf, 0.47999999999999998lf) * dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf)), dvec4(-0.57540000000000002lf, 0.81419999999999992lf, -0.054599999999999989lf, -0.22080000000000008lf)) <= 1.0226145901560373e-05lf ? 1 : -1] array3; gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length()); } |
Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-mult-dvec2-dmat4x2.vert: ERROR: 0:20: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-mult-dvec2-dmat4x2.vert pass 4.00 |
dmesg |