Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.155124 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 4.00 * [end config] * * Check that the following test vectors are constantfolded correctly: * (0.0lf * dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => dvec3(0.0lf, 0.0lf, 0.0lf) * (0.0lf * dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => dvec3(0.0lf, 0.0lf, 0.0lf) * (-1.3333333333333333lf * dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => dvec3(1.7777777777777777lf, 1.1333333333333333lf, 1.2533333333333332lf) * (-1.3333333333333333lf * dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => dvec3(-2.2266666666666666lf, -0.88lf, -2.4933333333333332lf) * (0.84999999999999998lf * dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => dvec3(-1.1333333333333333lf, -0.72249999999999992lf, -0.79899999999999993lf) * (0.84999999999999998lf * dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => dvec3(1.4195lf, 0.56100000000000005lf, 1.5895000000000001lf) */ #version 400 void main() { double[distance((0.0lf * dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)), dvec3(0.0lf, 0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array0; double[distance((0.0lf * dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)), dvec3(0.0lf, 0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array1; double[distance((-1.3333333333333333lf * dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)), dvec3(1.7777777777777777lf, 1.1333333333333333lf, 1.2533333333333332lf)) <= 2.452709260399484e-05lf ? 1 : -1] array2; double[distance((-1.3333333333333333lf * dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)), dvec3(-2.2266666666666666lf, -0.88lf, -2.4933333333333332lf)) <= 3.4567550615505802e-05lf ? 1 : -1] array3; double[distance((0.84999999999999998lf * dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)), dvec3(-1.1333333333333333lf, -0.72249999999999992lf, -0.79899999999999993lf)) <= 1.5636021535046709e-05lf ? 1 : -1] array4; double[distance((0.84999999999999998lf * dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)), dvec3(1.4195lf, 0.56100000000000005lf, 1.5895000000000001lf)) <= 2.2036813517384954e-05lf ? 1 : -1] array5; gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |
Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-mult-double-dvec3.vert: ERROR: 0:24: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-mult-double-dvec3.vert pass 4.00 |
dmesg |