Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.144242 |
| Stdout |
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 4.00
* [end config]
*
* Check that the following test vectors are constantfolded correctly:
* (dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec2(-2.0862999999999996lf, -0.77270000000000083lf)
* (dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec2(1.1654000000000002lf, -0.8274999999999999lf)
* (dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec2(-3.5766999999999998lf, 0.5351999999999999lf)
* (dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec2(1.6406000000000001lf, 0.28010000000000002lf)
*/
#version 400
void main()
{
double[distance((dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec2(-2.0862999999999996lf, -0.77270000000000083lf)) <= 2.2247950422454651e-05lf ? 1 : -1] array0;
double[distance((dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec2(1.1654000000000002lf, -0.8274999999999999lf)) <= 1.429305219328608e-05lf ? 1 : -1] array1;
double[distance((dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec2(-3.5766999999999998lf, 0.5351999999999999lf)) <= 3.6165206939819932e-05lf ? 1 : -1] array2;
double[distance((dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec2(1.6406000000000001lf, 0.28010000000000002lf)) <= 1.6643390189501657e-05lf ? 1 : -1] array3;
gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|
| Stderr |
Failed to compile geometry shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-mult-dmat4x2-dvec4.geom: ERROR: 0:20: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
| Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-mult-dmat4x2-dvec4.geom pass 4.00 |
| dmesg |