Results for spec@glsl-4.00@compiler@built-in-functions@op-mult-dmat4x2-dvec4.frag

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.149023
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 4.00
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * (dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec2(-2.0862999999999996lf, -0.77270000000000083lf)
 * (dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec2(1.1654000000000002lf, -0.8274999999999999lf)
 * (dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)) => dvec2(-3.5766999999999998lf, 0.5351999999999999lf)
 * (dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)) => dvec2(1.6406000000000001lf, 0.28010000000000002lf)
 */
#version 400

void main()
{
  double[distance((dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec2(-2.0862999999999996lf, -0.77270000000000083lf)) <= 2.2247950422454651e-05lf ? 1 : -1] array0;
  double[distance((dmat4x2(1.8100000000000001lf, -1.1599999999999999lf, -0.87lf, -1.52lf, 0.81000000000000005lf, 0.25lf, 0.65000000000000002lf, -1.51lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec2(1.1654000000000002lf, -0.8274999999999999lf)) <= 1.429305219328608e-05lf ? 1 : -1] array1;
  double[distance((dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf) * dvec4(-1.6499999999999999lf, 1.3300000000000001lf, 1.9299999999999999lf, 0.76000000000000001lf)), dvec2(-3.5766999999999998lf, 0.5351999999999999lf)) <= 3.6165206939819932e-05lf ? 1 : -1] array2;
  double[distance((dmat4x2(1.9299999999999999lf, 0.48999999999999999lf, -1.6299999999999999lf, 0.27000000000000002lf, 0.28999999999999998lf, 0.14000000000000001lf, 1.6000000000000001lf, 0.93999999999999995lf) * dvec4(0.80000000000000004lf, -0.14999999999999999lf, -0.51000000000000001lf, 0.0lf)), dvec2(1.6406000000000001lf, 0.28010000000000002lf)) <= 1.6643390189501657e-05lf ? 1 : -1] array3;
  gl_FragColor = dvec4(array0.length() + array1.length() + array2.length() + array3.length());
}

Stderr
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-mult-dmat4x2-dvec4.frag: ERROR: 0:20: Use of undeclared identifier 'gl_FragColor'

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-mult-dmat4x2-dvec4.frag pass 4.00
dmesg

        

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