Results for spec@glsl-4.00@compiler@built-in-functions@op-mult-dmat3-dvec3.geom

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.094999
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 4.00
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * (dmat3(-1.1100000000000001lf, 0.13lf, 0.56000000000000005lf, 1.6699999999999999lf, 1.0900000000000001lf, 0.94999999999999996lf, -0.40999999999999998lf, -0.02lf, 0.23999999999999999lf) * dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => dvec3(0.44589999999999996lf, -1.0810333333333333lf, -1.7797666666666667lf)
 * (dmat3(-1.1100000000000001lf, 0.13lf, 0.56000000000000005lf, 1.6699999999999999lf, 1.0900000000000001lf, 0.94999999999999996lf, -0.40999999999999998lf, -0.02lf, 0.23999999999999999lf) * dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => dvec3(-1.5182lf, 0.89910000000000001lf, 2.0110000000000001lf)
 * (dmat3(-1.6899999999999999lf, -1.0900000000000001lf, -1.53lf, -0.46000000000000002lf, 1.75lf, -0.69999999999999996lf, -0.17999999999999999lf, 2.0lf, -1.47lf) * dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => dvec3(2.813533333333333lf, -1.9141666666666666lf, 4.0167999999999999lf)
 * (dmat3(-1.6899999999999999lf, -1.0900000000000001lf, -1.53lf, -0.46000000000000002lf, 1.75lf, -0.69999999999999996lf, -0.17999999999999999lf, 2.0lf, -1.47lf) * dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => dvec3(-3.4624999999999995lf, 3.0747lf, -5.766lf)
 */
#version 400

void main()
{
  double[distance((dmat3(-1.1100000000000001lf, 0.13lf, 0.56000000000000005lf, 1.6699999999999999lf, 1.0900000000000001lf, 0.94999999999999996lf, -0.40999999999999998lf, -0.02lf, 0.23999999999999999lf) * dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)), dvec3(0.44589999999999996lf, -1.0810333333333333lf, -1.7797666666666667lf)) <= 2.1295608151812795e-05lf ? 1 : -1] array0;
  double[distance((dmat3(-1.1100000000000001lf, 0.13lf, 0.56000000000000005lf, 1.6699999999999999lf, 1.0900000000000001lf, 0.94999999999999996lf, -0.40999999999999998lf, -0.02lf, 0.23999999999999999lf) * dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)), dvec3(-1.5182lf, 0.89910000000000001lf, 2.0110000000000001lf)) <= 2.6753379319256106e-05lf ? 1 : -1] array1;
  double[distance((dmat3(-1.6899999999999999lf, -1.0900000000000001lf, -1.53lf, -0.46000000000000002lf, 1.75lf, -0.69999999999999996lf, -0.17999999999999999lf, 2.0lf, -1.47lf) * dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)), dvec3(2.813533333333333lf, -1.9141666666666666lf, 4.0167999999999999lf)) <= 5.2644739609533218e-05lf ? 1 : -1] array2;
  double[distance((dmat3(-1.6899999999999999lf, -1.0900000000000001lf, -1.53lf, -0.46000000000000002lf, 1.75lf, -0.69999999999999996lf, -0.17999999999999999lf, 2.0lf, -1.47lf) * dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)), dvec3(-3.4624999999999995lf, 3.0747lf, -5.766lf)) <= 7.3952310538616712e-05lf ? 1 : -1] array3;
  gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length());
}

Stderr
Failed to compile geometry shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-mult-dmat3-dvec3.geom: ERROR: 0:20: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion)

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-mult-dmat3-dvec3.geom pass 4.00
dmesg

        

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