Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.094999 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 4.00 * [end config] * * Check that the following test vectors are constantfolded correctly: * (dmat3(-1.1100000000000001lf, 0.13lf, 0.56000000000000005lf, 1.6699999999999999lf, 1.0900000000000001lf, 0.94999999999999996lf, -0.40999999999999998lf, -0.02lf, 0.23999999999999999lf) * dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => dvec3(0.44589999999999996lf, -1.0810333333333333lf, -1.7797666666666667lf) * (dmat3(-1.1100000000000001lf, 0.13lf, 0.56000000000000005lf, 1.6699999999999999lf, 1.0900000000000001lf, 0.94999999999999996lf, -0.40999999999999998lf, -0.02lf, 0.23999999999999999lf) * dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => dvec3(-1.5182lf, 0.89910000000000001lf, 2.0110000000000001lf) * (dmat3(-1.6899999999999999lf, -1.0900000000000001lf, -1.53lf, -0.46000000000000002lf, 1.75lf, -0.69999999999999996lf, -0.17999999999999999lf, 2.0lf, -1.47lf) * dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => dvec3(2.813533333333333lf, -1.9141666666666666lf, 4.0167999999999999lf) * (dmat3(-1.6899999999999999lf, -1.0900000000000001lf, -1.53lf, -0.46000000000000002lf, 1.75lf, -0.69999999999999996lf, -0.17999999999999999lf, 2.0lf, -1.47lf) * dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => dvec3(-3.4624999999999995lf, 3.0747lf, -5.766lf) */ #version 400 void main() { double[distance((dmat3(-1.1100000000000001lf, 0.13lf, 0.56000000000000005lf, 1.6699999999999999lf, 1.0900000000000001lf, 0.94999999999999996lf, -0.40999999999999998lf, -0.02lf, 0.23999999999999999lf) * dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)), dvec3(0.44589999999999996lf, -1.0810333333333333lf, -1.7797666666666667lf)) <= 2.1295608151812795e-05lf ? 1 : -1] array0; double[distance((dmat3(-1.1100000000000001lf, 0.13lf, 0.56000000000000005lf, 1.6699999999999999lf, 1.0900000000000001lf, 0.94999999999999996lf, -0.40999999999999998lf, -0.02lf, 0.23999999999999999lf) * dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)), dvec3(-1.5182lf, 0.89910000000000001lf, 2.0110000000000001lf)) <= 2.6753379319256106e-05lf ? 1 : -1] array1; double[distance((dmat3(-1.6899999999999999lf, -1.0900000000000001lf, -1.53lf, -0.46000000000000002lf, 1.75lf, -0.69999999999999996lf, -0.17999999999999999lf, 2.0lf, -1.47lf) * dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)), dvec3(2.813533333333333lf, -1.9141666666666666lf, 4.0167999999999999lf)) <= 5.2644739609533218e-05lf ? 1 : -1] array2; double[distance((dmat3(-1.6899999999999999lf, -1.0900000000000001lf, -1.53lf, -0.46000000000000002lf, 1.75lf, -0.69999999999999996lf, -0.17999999999999999lf, 2.0lf, -1.47lf) * dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)), dvec3(-3.4624999999999995lf, 3.0747lf, -5.766lf)) <= 7.3952310538616712e-05lf ? 1 : -1] array3; gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length()); } |
Stderr |
Failed to compile geometry shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-mult-dmat3-dvec3.geom: ERROR: 0:20: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-mult-dmat3-dvec3.geom pass 4.00 |
dmesg |