Results for spec@glsl-4.00@compiler@built-in-functions@op-div-double-dvec2.frag

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.138850
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 4.00
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * (0.0lf / dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(-0.0lf, -0.0lf)
 * (0.0lf / dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(-0.0lf, 0.0lf)
 * (-1.3333333333333333lf / dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(13.333333333333332lf, 1.1111111111111112lf)
 * (-1.3333333333333333lf / dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(3.1746031746031744lf, -2.7777777777777777lf)
 * (0.84999999999999998lf / dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(-8.5lf, -0.70833333333333337lf)
 * (0.84999999999999998lf / dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(-2.0238095238095237lf, 1.7708333333333333lf)
 */
#version 400

void main()
{
  double[distance((0.0lf / dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(-0.0lf, -0.0lf)) <= 0.0lf ? 1 : -1] array0;
  double[distance((0.0lf / dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(-0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array1;
  double[distance((-1.3333333333333333lf / dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(13.333333333333332lf, 1.1111111111111112lf)) <= 0.0001337954953199144lf ? 1 : -1] array2;
  double[distance((-1.3333333333333333lf / dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(3.1746031746031744lf, -2.7777777777777777lf)) <= 4.2183118304502573e-05lf ? 1 : -1] array3;
  double[distance((0.84999999999999998lf / dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(-8.5lf, -0.70833333333333337lf)) <= 8.5294628266445447e-05lf ? 1 : -1] array4;
  double[distance((0.84999999999999998lf / dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(-2.0238095238095237lf, 1.7708333333333333lf)) <= 2.6891737919120394e-05lf ? 1 : -1] array5;
  gl_FragColor = dvec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

Stderr
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-div-double-dvec2.frag: ERROR: 0:24: Use of undeclared identifier 'gl_FragColor'

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-div-double-dvec2.frag pass 4.00
dmesg

        

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