Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.138850 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 4.00 * [end config] * * Check that the following test vectors are constantfolded correctly: * (0.0lf / dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(-0.0lf, -0.0lf) * (0.0lf / dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(-0.0lf, 0.0lf) * (-1.3333333333333333lf / dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(13.333333333333332lf, 1.1111111111111112lf) * (-1.3333333333333333lf / dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(3.1746031746031744lf, -2.7777777777777777lf) * (0.84999999999999998lf / dvec2(-0.10000000000000001lf, -1.2lf)) => dvec2(-8.5lf, -0.70833333333333337lf) * (0.84999999999999998lf / dvec2(-0.41999999999999998lf, 0.47999999999999998lf)) => dvec2(-2.0238095238095237lf, 1.7708333333333333lf) */ #version 400 void main() { double[distance((0.0lf / dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(-0.0lf, -0.0lf)) <= 0.0lf ? 1 : -1] array0; double[distance((0.0lf / dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(-0.0lf, 0.0lf)) <= 0.0lf ? 1 : -1] array1; double[distance((-1.3333333333333333lf / dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(13.333333333333332lf, 1.1111111111111112lf)) <= 0.0001337954953199144lf ? 1 : -1] array2; double[distance((-1.3333333333333333lf / dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(3.1746031746031744lf, -2.7777777777777777lf)) <= 4.2183118304502573e-05lf ? 1 : -1] array3; double[distance((0.84999999999999998lf / dvec2(-0.10000000000000001lf, -1.2lf)), dvec2(-8.5lf, -0.70833333333333337lf)) <= 8.5294628266445447e-05lf ? 1 : -1] array4; double[distance((0.84999999999999998lf / dvec2(-0.41999999999999998lf, 0.47999999999999998lf)), dvec2(-2.0238095238095237lf, 1.7708333333333333lf)) <= 2.6891737919120394e-05lf ? 1 : -1] array5; gl_FragColor = dvec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |
Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-div-double-dvec2.frag: ERROR: 0:24: Use of undeclared identifier 'gl_FragColor' |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-div-double-dvec2.frag pass 4.00 |
dmesg |