Results for spec@glsl-4.00@compiler@built-in-functions@op-div-dmat2-double.frag

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.143017
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 4.00
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * (dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / -1.3333333333333333lf) => dmat2(-1.2000000000000002lf, -1.1475000000000002lf, -0.57000000000000006lf, 0.75lf)
 * (dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / 0.84999999999999998lf) => dmat2(1.8823529411764708lf, 1.8lf, 0.89411764705882357lf, -1.1764705882352942lf)
 * (dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / -1.3333333333333333lf) => dmat2(0.097500000000000003lf, 1.05lf, 0.65250000000000008lf, -1.05lf)
 * (dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / 0.84999999999999998lf) => dmat2(-0.15294117647058825lf, -1.6470588235294117lf, -1.0235294117647058lf, 1.6470588235294117lf)
 */
#version 400

void main()
{
  double[(distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / -1.3333333333333333lf)[0], dvec2(-1.2000000000000002lf, -1.1475000000000002lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / -1.3333333333333333lf)[0], dvec2(-1.2000000000000002lf, -1.1475000000000002lf))) + (distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / -1.3333333333333333lf)[1], dvec2(-0.57000000000000006lf, 0.75lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / -1.3333333333333333lf)[1], dvec2(-0.57000000000000006lf, 0.75lf))) <= 3.6441562500000012e-10lf ? 1 : -1] array0;
  double[(distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / 0.84999999999999998lf)[0], dvec2(1.8823529411764708lf, 1.8lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / 0.84999999999999998lf)[0], dvec2(1.8823529411764708lf, 1.8lf))) + (distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / 0.84999999999999998lf)[1], dvec2(0.89411764705882357lf, -1.1764705882352942lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / 0.84999999999999998lf)[1], dvec2(0.89411764705882357lf, -1.1764705882352942lf))) <= 8.9667820069204184e-10lf ? 1 : -1] array1;
  double[(distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / -1.3333333333333333lf)[0], dvec2(0.097500000000000003lf, 1.05lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / -1.3333333333333333lf)[0], dvec2(0.097500000000000003lf, 1.05lf))) + (distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / -1.3333333333333333lf)[1], dvec2(0.65250000000000008lf, -1.05lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / -1.3333333333333333lf)[1], dvec2(0.65250000000000008lf, -1.05lf))) <= 2.6402625000000001e-10lf ? 1 : -1] array2;
  double[(distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / 0.84999999999999998lf)[0], dvec2(-0.15294117647058825lf, -1.6470588235294117lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / 0.84999999999999998lf)[0], dvec2(-0.15294117647058825lf, -1.6470588235294117lf))) + (distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / 0.84999999999999998lf)[1], dvec2(-1.0235294117647058lf, 1.6470588235294117lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / 0.84999999999999998lf)[1], dvec2(-1.0235294117647058lf, 1.6470588235294117lf))) <= 6.4966089965397927e-10lf ? 1 : -1] array3;
  gl_FragColor = dvec4(array0.length() + array1.length() + array2.length() + array3.length());
}

Stderr
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-div-dmat2-double.frag: ERROR: 0:20: Use of undeclared identifier 'gl_FragColor'

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-div-dmat2-double.frag pass 4.00
dmesg

        

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