Results for spec@glsl-4.00@compiler@built-in-functions@op-div-dmat2-dmat2.vert

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.129743
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 4.00
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * (dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf)) => dmat2(1.0lf, 1.0lf, 1.0lf, 1.0lf)
 * (dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf)) => dmat2(-12.307692307692308lf, -1.092857142857143lf, -0.87356321839080464lf, -0.7142857142857143lf)
 * (dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf)) => dmat2(-0.081250000000000003lf, -0.91503267973856206lf, -1.1447368421052631lf, -1.3999999999999999lf)
 * (dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf)) => dmat2(1.0lf, 1.0lf, 1.0lf, 1.0lf)
 */
#version 400

void main()
{
  double[(distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[0], dvec2(1.0lf, 1.0lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[0], dvec2(1.0lf, 1.0lf))) + (distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[1], dvec2(1.0lf, 1.0lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[1], dvec2(1.0lf, 1.0lf))) <= 4.0000000000000007e-10lf ? 1 : -1] array0;
  double[(distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[0], dvec2(-12.307692307692308lf, -1.092857142857143lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[0], dvec2(-12.307692307692308lf, -1.092857142857143lf))) + (distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[1], dvec2(-0.87356321839080464lf, -0.7142857142857143lf)) * distance((dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf) / dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[1], dvec2(-0.87356321839080464lf, -0.7142857142857143lf))) <= 1.5394694345368024e-08lf ? 1 : -1] array1;
  double[(distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[0], dvec2(-0.081250000000000003lf, -0.91503267973856206lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[0], dvec2(-0.081250000000000003lf, -0.91503267973856206lf))) + (distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[1], dvec2(-1.1447368421052631lf, -1.3999999999999999lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / dmat2(1.6000000000000001lf, 1.53lf, 0.76000000000000001lf, -1.0lf))[1], dvec2(-1.1447368421052631lf, -1.3999999999999999lf))) <= 4.1143088051626641e-10lf ? 1 : -1] array2;
  double[(distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[0], dvec2(1.0lf, 1.0lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[0], dvec2(1.0lf, 1.0lf))) + (distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[1], dvec2(1.0lf, 1.0lf)) * distance((dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf) / dmat2(-0.13lf, -1.3999999999999999lf, -0.87lf, 1.3999999999999999lf))[1], dvec2(1.0lf, 1.0lf))) <= 4.0000000000000007e-10lf ? 1 : -1] array3;
  gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length());
}

Stderr
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-div-dmat2-dmat2.vert: ERROR: 0:20: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion)

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-div-dmat2-dmat2.vert pass 4.00
dmesg

        

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