Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.145295 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 4.00 * [end config] * * Check that the following test vectors are constantfolded correctly: * (dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) + dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => dvec3(-2.6666666666666665lf, -1.7lf, -1.8799999999999999lf) * (dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) + dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => dvec3(0.33666666666666667lf, -0.18999999999999995lf, 0.93000000000000016lf) * (dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) + dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => dvec3(0.33666666666666667lf, -0.18999999999999995lf, 0.93000000000000016lf) * (dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) + dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => dvec3(3.3399999999999999lf, 1.3200000000000001lf, 3.7400000000000002lf) */ #version 400 void main() { double[distance((dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) + dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)), dvec3(-2.6666666666666665lf, -1.7lf, -1.8799999999999999lf)) <= 3.6790638905992258e-05lf ? 1 : -1] array0; double[distance((dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf) + dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)), dvec3(0.33666666666666667lf, -0.18999999999999995lf, 0.93000000000000016lf)) <= 1.0071466846713267e-05lf ? 1 : -1] array1; double[distance((dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) + dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)), dvec3(0.33666666666666667lf, -0.18999999999999995lf, 0.93000000000000016lf)) <= 1.0071466846713267e-05lf ? 1 : -1] array2; double[distance((dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf) + dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)), dvec3(3.3399999999999999lf, 1.3200000000000001lf, 3.7400000000000002lf)) <= 5.1851325923258707e-05lf ? 1 : -1] array3; gl_FragColor = dvec4(array0.length() + array1.length() + array2.length() + array3.length()); } |
Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-add-dvec3-dvec3.frag: ERROR: 0:20: Use of undeclared identifier 'gl_FragColor' |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/op-add-dvec3-dvec3.frag pass 4.00 |
dmesg |