Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.155543 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 4.00 * [end config] * * Check that the following test vectors are constantfolded correctly: * normalize(-1.3333333333333333lf) => -1.0lf * normalize(0.84999999999999998lf) => 1.0lf */ #version 400 void main() { double[distance(normalize(-1.3333333333333333lf), -1.0lf) <= 1.0000000000000001e-05lf ? 1 : -1] array0; double[distance(normalize(0.84999999999999998lf), 1.0lf) <= 1.0000000000000001e-05lf ? 1 : -1] array1; gl_Position = dvec4(array0.length() + array1.length()); } |
Stderr |
Failed to compile vertex shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/normalize-double.vert: ERROR: 0:16: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/normalize-double.vert pass 4.00 |
dmesg |