Results for spec@glsl-4.00@compiler@built-in-functions@inversesqrt-dvec3.frag

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.155312
Stdout
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 4.00
 * [end config]
 *
 * Check that the following test vectors are constantfolded correctly:
 * inversesqrt(dvec3(0.10000000000000001lf, 0.73333333333333328lf, 1.3666666666666667lf)) => dvec3(3.1622776601683791lf, 1.1677484162422846lf, 0.85539892276830154lf)
 * inversesqrt(dvec3(2.0lf, 0.10000000000000001lf, 0.73333333333333328lf)) => dvec3(0.70710678118654746lf, 3.1622776601683791lf, 1.1677484162422846lf)
 */
#version 400

void main()
{
  double[distance(inversesqrt(dvec3(0.10000000000000001lf, 0.73333333333333328lf, 1.3666666666666667lf)), dvec3(3.1622776601683791lf, 1.1677484162422846lf, 0.85539892276830154lf)) <= 3.4778360629433838e-05lf ? 1 : -1] array0;
  double[distance(inversesqrt(dvec3(2.0lf, 0.10000000000000001lf, 0.73333333333333328lf)), dvec3(0.70710678118654746lf, 3.1622776601683791lf, 1.1677484162422846lf)) <= 3.4443629837222974e-05lf ? 1 : -1] array1;
  gl_FragColor = dvec4(array0.length() + array1.length());
}

Stderr
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/inversesqrt-dvec3.frag: ERROR: 0:16: Use of undeclared identifier 'gl_FragColor'

Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/inversesqrt-dvec3.frag pass 4.00
dmesg

        

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