Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.148586 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 4.00 * [end config] * * Check that the following test vectors are constantfolded correctly: * floor(dvec2(-2.0lf, -0.66666666666666674lf)) => dvec2(-2.0lf, -1.0lf) * floor(dvec2(0.66666666666666652lf, 2.0lf)) => dvec2(0.0lf, 2.0lf) */ #version 400 void main() { double[distance(floor(dvec2(-2.0lf, -0.66666666666666674lf)), dvec2(-2.0lf, -1.0lf)) <= 2.2360679774997901e-05lf ? 1 : -1] array0; double[distance(floor(dvec2(0.66666666666666652lf, 2.0lf)), dvec2(0.0lf, 2.0lf)) <= 2.0000000000000002e-05lf ? 1 : -1] array1; gl_FragColor = dvec4(array0.length() + array1.length()); } |
Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/floor-dvec2.frag: ERROR: 0:16: Use of undeclared identifier 'gl_FragColor' |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/floor-dvec2.frag pass 4.00 |
dmesg |