Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.135017 |
| Stdout |
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 4.00
* [end config]
*
* Check that the following test vectors are constantfolded correctly:
* distance(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => 0.0lf
* distance(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => 4.3813480928945951lf
* distance(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => 4.3813480928945951lf
* distance(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => 0.0lf
*/
#version 400
void main()
{
double[0.0 <= distance(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) && distance(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) <= 0.0 ? 1 : -1] array0;
double[4.38130427941 <= distance(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) && distance(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) <= 4.38139190638 ? 1 : -1] array1;
double[4.38130427941 <= distance(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) && distance(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) <= 4.38139190638 ? 1 : -1] array2;
double[0.0 <= distance(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) && distance(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) <= 0.0 ? 1 : -1] array3;
gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|
| Stderr |
Failed to compile geometry shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/distance-dvec3-dvec3.geom: ERROR: 0:20: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
| Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/distance-dvec3-dvec3.geom pass 4.00 |
| dmesg |