Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.135017 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 4.00 * [end config] * * Check that the following test vectors are constantfolded correctly: * distance(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => 0.0lf * distance(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => 4.3813480928945951lf * distance(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) => 4.3813480928945951lf * distance(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) => 0.0lf */ #version 400 void main() { double[0.0 <= distance(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) && distance(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) <= 0.0 ? 1 : -1] array0; double[4.38130427941 <= distance(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) && distance(dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) <= 4.38139190638 ? 1 : -1] array1; double[4.38130427941 <= distance(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) && distance(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(-1.3333333333333333lf, -0.84999999999999998lf, -0.93999999999999995lf)) <= 4.38139190638 ? 1 : -1] array2; double[0.0 <= distance(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) && distance(dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf), dvec3(1.6699999999999999lf, 0.66000000000000003lf, 1.8700000000000001lf)) <= 0.0 ? 1 : -1] array3; gl_Position = dvec4(array0.length() + array1.length() + array2.length() + array3.length()); } |
Stderr |
Failed to compile geometry shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/distance-dvec3-dvec3.geom: ERROR: 0:20: Incompatible types (vec4 and dvec4) in assignment (and no available implicit conversion) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions/distance-dvec3-dvec3.geom pass 4.00 |
dmesg |