Results for spec@glsl-1.50@execution@texelfetch@gs-texelfetch-usampler2d

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.139586
Stdout

        
Stderr
Failed to compile fragment shader: ERROR: 0:6: Use of undeclared identifier 'gl_FragColor'

source:
#version 150
flat in uvec4 color;
uniform vec4 divisor;
void main()
{
    gl_FragColor = vec4(color)/divisor;
}
Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/texelFetch gs usampler2D -auto -fbo
dmesg

        

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