Results for spec@glsl-1.50@compiler@vs-redeclares-pervertex-out-after-usage.vert

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.137521
Stdout
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.50
// check_link: true
// [end config]
//
// From section 7.1 (Built-In Language Variables) of the GLSL 4.10
// spec:
//
//     If a built-in interface block is redeclared, it must appear in
//     the shader before any use of any member included in the
//     built-in declaration, or a compilation error will result.
//
// This appears to be a clarification to the behaviour established for
// gl_PerVertex by GLSL 1.50, therefore we test it using GLSL version
// 1.50.
//
// In this test the variable that we attempt to use before redeclaring
// gl_PerVertex is included in the redeclaration of gl_PerVertex.

#version 150

void foo()
{
  gl_PointSize = 1.0;
}

out gl_PerVertex {
    vec4 gl_Position;
    float gl_PointSize;
};

void main()
{
}

Stderr
Successfully compiled and linked vertex shader /Users/vlee/workspace/piglit/tests/spec/glsl-1.50/compiler/vs-redeclares-pervertex-out-after-usage.vert: (no compiler output)
Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/glsl-1.50/compiler/vs-redeclares-pervertex-out-after-usage.vert fail 1.50 --check-link
dmesg

        

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