Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.137521 |
Stdout |
Shader source: // [config] // expect_result: fail // glsl_version: 1.50 // check_link: true // [end config] // // From section 7.1 (Built-In Language Variables) of the GLSL 4.10 // spec: // // If a built-in interface block is redeclared, it must appear in // the shader before any use of any member included in the // built-in declaration, or a compilation error will result. // // This appears to be a clarification to the behaviour established for // gl_PerVertex by GLSL 1.50, therefore we test it using GLSL version // 1.50. // // In this test the variable that we attempt to use before redeclaring // gl_PerVertex is included in the redeclaration of gl_PerVertex. #version 150 void foo() { gl_PointSize = 1.0; } out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; void main() { } |
Stderr |
Successfully compiled and linked vertex shader /Users/vlee/workspace/piglit/tests/spec/glsl-1.50/compiler/vs-redeclares-pervertex-out-after-usage.vert: (no compiler output) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/glsl-1.50/compiler/vs-redeclares-pervertex-out-after-usage.vert fail 1.50 --check-link |
dmesg |