Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.148278 |
Stdout |
Shader source: // [config] // expect_result: pass // glsl_version: 1.50 // check_link: true // [end config] // // Section 4.3.8(Layout Qualifiers) of the GLSL 1.50 spec says: // "The tokens in any layout-qualifier-id-list are identifiers, not keywords. // Generally, they can be listed in any order. Order-dependent meanings exist // only if explicitly called out below. Similarly, these identifiers are not // case sensitive, unless explicitly noted otherwise." #version 150 layout(pixel_center_integer, origin_upper_left) in vec4 gl_FragCoord; layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; void main() { gl_FragColor = vec4(0., 1., 0., 1.); } |
Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/tests/spec/glsl-1.50/compiler/layout-any-order-ids.frag: ERROR: 0:20: Use of undeclared identifier 'gl_FragColor' |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/glsl-1.50/compiler/layout-any-order-ids.frag pass 1.50 --check-link |
dmesg |