Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.148278 |
| Stdout |
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.50
// check_link: true
// [end config]
//
// Section 4.3.8(Layout Qualifiers) of the GLSL 1.50 spec says:
// "The tokens in any layout-qualifier-id-list are identifiers, not keywords.
// Generally, they can be listed in any order. Order-dependent meanings exist
// only if explicitly called out below. Similarly, these identifiers are not
// case sensitive, unless explicitly noted otherwise."
#version 150
layout(pixel_center_integer, origin_upper_left) in vec4 gl_FragCoord;
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
void main()
{
gl_FragColor = vec4(0., 1., 0., 1.);
}
|
| Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/tests/spec/glsl-1.50/compiler/layout-any-order-ids.frag: ERROR: 0:20: Use of undeclared identifier 'gl_FragColor' |
| Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/glsl-1.50/compiler/layout-any-order-ids.frag pass 1.50 --check-link |
| dmesg |