Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.144070 |
| Stdout |
Failed to link: ERROR: Input of fragment shader '<in block_without_instance_name.iface_var>' not written by previous stage
ERROR: Input of fragment shader '<in in_block.in_inside_in_block>' not written by previous stage
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.50
// check_link: true
// [end config]
#version 150
in block_without_instance_name {
vec4 iface_var;
};
uniform block_with_instance_name {
vec4 iface_var;
} instance_name_for_iface;
in in_block {
smooth in vec4 in_inside_in_block;
} in_block_instance;
void main()
{
vec4 a = iface_var;
a = instance_name_for_iface.iface_var;
a = in_block_instance.in_inside_in_block;
}
|
| Stderr |
Failed to link fragment shader /Users/vlee/workspace/piglit/tests/spec/glsl-1.50/compiler/interface-blocks-basic.frag: (no compiler output) |
| Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/glsl-1.50/compiler/interface-blocks-basic.frag pass 1.50 --check-link |
| dmesg |