Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.144070 |
Stdout |
Failed to link: ERROR: Input of fragment shader '<in block_without_instance_name.iface_var>' not written by previous stage ERROR: Input of fragment shader '<in in_block.in_inside_in_block>' not written by previous stage Shader source: // [config] // expect_result: pass // glsl_version: 1.50 // check_link: true // [end config] #version 150 in block_without_instance_name { vec4 iface_var; }; uniform block_with_instance_name { vec4 iface_var; } instance_name_for_iface; in in_block { smooth in vec4 in_inside_in_block; } in_block_instance; void main() { vec4 a = iface_var; a = instance_name_for_iface.iface_var; a = in_block_instance.in_inside_in_block; } |
Stderr |
Failed to link fragment shader /Users/vlee/workspace/piglit/tests/spec/glsl-1.50/compiler/interface-blocks-basic.frag: (no compiler output) |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/glsl-1.50/compiler/interface-blocks-basic.frag pass 1.50 --check-link |
dmesg |