Results for spec@glsl-1.50@compiler@interface-blocks-basic.frag

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.144070
Stdout
Failed to link: ERROR: Input of fragment shader '<in block_without_instance_name.iface_var>' not written by previous stage
ERROR: Input of fragment shader '<in in_block.in_inside_in_block>' not written by previous stage

Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.50
// check_link: true
// [end config]

#version 150

in block_without_instance_name {
    vec4 iface_var;
};

uniform block_with_instance_name {
    vec4 iface_var;
} instance_name_for_iface;

in in_block {
    smooth in vec4 in_inside_in_block;
} in_block_instance;

void main()
{
    vec4 a = iface_var;
    a = instance_name_for_iface.iface_var;
    a = in_block_instance.in_inside_in_block;
}


Stderr
Failed to link fragment shader /Users/vlee/workspace/piglit/tests/spec/glsl-1.50/compiler/interface-blocks-basic.frag: (no compiler output)
Environment
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/tests/spec/glsl-1.50/compiler/interface-blocks-basic.frag pass 1.50 --check-link
dmesg

        

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