Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.143339 |
Stdout |
Shader source: /* [config] * expect_result: pass * glsl_version: 1.50 * [end config] * * Check that the following test vectors are constantfolded correctly: * determinant(mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)) => -0.18264499 * determinant(mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)) => 3.5068932 */ #version 150 void main() { float[distance(determinant(mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)), -0.18264499) <= 1.8264499e-06 ? 1 : -1] array0; float[distance(determinant(mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)), 3.5068932) <= 3.5068933e-05 ? 1 : -1] array1; gl_FragColor = vec4(array0.length() + array1.length()); } |
Stderr |
Failed to compile fragment shader /Users/vlee/workspace/piglit/generated_tests/spec/glsl-1.50/compiler/built-in-functions/determinant-mat3.frag: ERROR: 0:14: Array size must be a constant ERROR: 0:14: Array size must be a constant ERROR: 0:15: Array size must be a constant ERROR: 0:15: Array size must be a constant ERROR: 0:16: Use of undeclared identifier 'gl_FragColor' ERROR: 0:16: Use of undeclared identifier 'array0' ERROR: 0:16: Use of undeclared identifier 'array1' |
Environment |
PIGLIT_SOURCE_DIR="/Users/vlee/workspace/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /Users/vlee/workspace/piglit/bin/glslparsertest /Users/vlee/workspace/piglit/generated_tests/spec/glsl-1.50/compiler/built-in-functions/determinant-mat3.frag pass 1.50 |
dmesg |